Location: Homepage >> World of Warcraft News, Game News, Game Leveling News >>

Things You Know about Patch 3.0

Author:cartvip Date:3/20/2009 Source:http://www.cartvip.com

   In patch 3.0, we have been overwhelmed by all the change as a Hunter. Our pets got new talent trees, we got new pets, more stable slots, whole new talents, old talents were changed, shots were changed, and shots were added. It's easy to get lost. Here are three things you should know about patch 3.0.
   First and foremost, you shot rotation has not changes. For better or worse, your shot rotation hasn't changed much at that moment. For example, much of your shot rotation will remain the same in spite of the changes to Aimed Shot regardless the spec. The only thing about your shot rotation that has changed is that Serpent Sting as well as your other stings, should now be featured more prominently. For Beast Mastery and Survival Hunters, this will require some adjustment. Previously, Serpent Sting's damage output was not worth the mana you would expend to keep the Sting refreshed. That's changed. Make sure that you're refreshing your stings! For Marksmanship Hunters who have gone down the tree far enough to pick up the new 51-point talent, Chimera Shot, this will be a much simpler proposition, as Chimera Shot will refresh your stings automatically for you.
   Then, you should pay more attention that your pet has less talent points. With the transition from the Training interface, we were used to the new Talent interface we've got now, the system of point acquisition has changed as well. For one, the number of points available to your pet is no longer dependent on its Loyalty level. Instead, pet talent points are determined by the pet's level, just as our talent points are. Furthermore, pets don't receive their first talent point until level 20, even though we get our first talent point at level 10. After level 20, pets receive 1 talent point every 4 levels. They do not receive points every level like we do.
   The last one is that Aimed Shot and Multi-Shot share a cool down. With the recent changes to Aimed Shot, Blizzard has seen fit to tie Aimed Shot and Multi-Shot together. In particular, this is something bothersome in Player vs. Player. But in Player vs. Environment, this change is hardly noticed as Aimed Shot has changed very little for the purposes of Player vs. Environment.
   However, Aimed Shot has changes a great deal and become a much more prominent finisher for Player vs. Player. As such the quick transition between finishing one opponent and moving onto another, or multiple others, is hindered somewhat by the shared cool-down between Aimed Shot and Multi-Shot. The reason these shots were tied together was to prevent Hunters from becoming overpowered in Player vs. Player. With the reduction in damage applied to Aimed Shot with this change, furthermore this seems like an unnecessary nerf. Hopefully Blizzard will untie these shots, but if not, you'll need to get used to deciding which shot to use and when.
   We draw a conclusion that the aforementioned things are a part and parcel for of us as Hunters in the game. The more you get to know in the process, the better you enjoy and make wonders.

Related News