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Overview Sorcerer and Its Basic Play
Author:cartvip Date:3/30/2009 Source:http://www.cartvip.com
We avail ourselves of this chance to go over the basics of the Sorcerer in Warhammer Online including lore, appearance, and the basic tactics. Let us get started.
Sorcerers are the Dark Elf ranged DPS caster class. They use Dark Magic, which calls Dhar, to weave their incredibly powerful and potent spells. Because of the insidious and chaotic nature of Dark Magic, Sorcerers will often suffer backlash damage from many of their powerful spells. Due to the bloodthirsty nature of Dark Elves, there're none among them that of extremely high intelligence and education. As one of the primary parties, Sorcerers are featured extensively in WAR, which are responsible for the destruction caused by the Sundering. And also they are responsible for the magical black arks, the floating Dark Elf cities.
Sorcerers weave their dark magic far from the front lines of battle, preferring to take their time summoning spells of incredible destructive force and unleashing it upon their foes while avoiding putting themselves in the line of danger. They clothe themselves in wicked looking robes and head adornments, and brandish large staffs for channeling their dark magic.
It's a fun to play a Dark Elf Sorcerer and it is very challenging as well. They possess incredible power, which makes raining down death and destruction in both player vs. environment and realm vs. realm a natural fit. At the same time, though, they have minimal armor or protection, and there is a high chance that they're own detrimental spells will cause damage to them as well. Therefore, playing a Sorcerer has a difficult side - staying alive.
Sorcerers should have no difficult soloing quests out in the open world. Taking their advantage of their long range, most of them have the ability to finish off an enemy before it even reaches them. In a group, their role is very clear and easy to fill. A Sorcerer has the highest amount of damage and kills of the entire war-band. However, they need to be very aware of them, being sure to keep their dark magic levels low so as not to take too much damage from backlash. Dhar Wind ability is used to drain dark magic.
Sorcerers need to stay far from the front lines of battle, in an area barricaded by tanks and near healers in Ream vs. Ream. They are free to cast their destructive spells but should reposition often so as to maintain protection and be as difficult to target as possible from there. They should keep their Dark Magic levels low, using Dhar wind to burn it off if they are not receiving a decent stream of healing in Ream vs. Ream. Otherwise, it is likely that they are more to kill themselves than enemies are to kill them.
In a word, Sorcerers start encounters with Doombolt and then use Chillwind to add Damage over time effect. Stack three copies of Word of Pain on a target to reduce willpower and eventually deliver a huge burst of damage. Shadow Spike can add a powerful damage over time to everyone in front of you, diverting healer's attentions from your Word of Pain victim. Using Stricken Voices can outright silence the opposing healers, making them unable to react to your incoming damage spike. Obsessive Focus increases your damage against a single target, perfect for the incoming Word of Pain. Fire Gloomburst to quickly deal damage and increase your Dark Magic until Word of Pain activates. The higher your Dark Magic is, the more damage you can do, but also the more likely you are to damage yourself in the process. With Grip of Fear you can root all those near you in place and get off some nukes unhindered. If you get overwhelmed, use Flee to escape.
Sorcerers are the Dark Elf ranged DPS caster class. They use Dark Magic, which calls Dhar, to weave their incredibly powerful and potent spells. Because of the insidious and chaotic nature of Dark Magic, Sorcerers will often suffer backlash damage from many of their powerful spells. Due to the bloodthirsty nature of Dark Elves, there're none among them that of extremely high intelligence and education. As one of the primary parties, Sorcerers are featured extensively in WAR, which are responsible for the destruction caused by the Sundering. And also they are responsible for the magical black arks, the floating Dark Elf cities.
Sorcerers weave their dark magic far from the front lines of battle, preferring to take their time summoning spells of incredible destructive force and unleashing it upon their foes while avoiding putting themselves in the line of danger. They clothe themselves in wicked looking robes and head adornments, and brandish large staffs for channeling their dark magic.
It's a fun to play a Dark Elf Sorcerer and it is very challenging as well. They possess incredible power, which makes raining down death and destruction in both player vs. environment and realm vs. realm a natural fit. At the same time, though, they have minimal armor or protection, and there is a high chance that they're own detrimental spells will cause damage to them as well. Therefore, playing a Sorcerer has a difficult side - staying alive.
Sorcerers should have no difficult soloing quests out in the open world. Taking their advantage of their long range, most of them have the ability to finish off an enemy before it even reaches them. In a group, their role is very clear and easy to fill. A Sorcerer has the highest amount of damage and kills of the entire war-band. However, they need to be very aware of them, being sure to keep their dark magic levels low so as not to take too much damage from backlash. Dhar Wind ability is used to drain dark magic.
Sorcerers need to stay far from the front lines of battle, in an area barricaded by tanks and near healers in Ream vs. Ream. They are free to cast their destructive spells but should reposition often so as to maintain protection and be as difficult to target as possible from there. They should keep their Dark Magic levels low, using Dhar wind to burn it off if they are not receiving a decent stream of healing in Ream vs. Ream. Otherwise, it is likely that they are more to kill themselves than enemies are to kill them.
In a word, Sorcerers start encounters with Doombolt and then use Chillwind to add Damage over time effect. Stack three copies of Word of Pain on a target to reduce willpower and eventually deliver a huge burst of damage. Shadow Spike can add a powerful damage over time to everyone in front of you, diverting healer's attentions from your Word of Pain victim. Using Stricken Voices can outright silence the opposing healers, making them unable to react to your incoming damage spike. Obsessive Focus increases your damage against a single target, perfect for the incoming Word of Pain. Fire Gloomburst to quickly deal damage and increase your Dark Magic until Word of Pain activates. The higher your Dark Magic is, the more damage you can do, but also the more likely you are to damage yourself in the process. With Grip of Fear you can root all those near you in place and get off some nukes unhindered. If you get overwhelmed, use Flee to escape.
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