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EQ 2 Coercers Guide

Author:cartvip Date:3/22/2009 Source:http://www.cartvip.com

   Coercers are classes with the archetype of Mage, often viewed as Enchanters, specialize in controlling others in combat. Along with Illusionists, Coercers are the experts of crowd control. With the ability to control the crowd, they can stun, mesmerize and root foes enabling the group members to attack a target at a time. Let us talk about this in depth.
   The Coercer is an evil enchanter that uses their arcane power to bend the minds of others to their will. Not only have they strong charming abilities that allow them to take over the minds of their foes, making it so that they are a strong pet class but they have a line of strong buffs that improve their party like Empathetic Link that gives the target a chance to do extra mental damage when they hit or Signet of Insight which buffs the group's power pool. Likewise, they can solo quite well when charming the right creatures, although they'll often get better experience and loot while grouped and can choose between using a charmed pet or focusing on buffing their party, but the trade-offs are dependent on the situation at hand. Bravado increases the attack damage of a particular target - a great ability to use on a damage dealing scout class.
Coercers have a great many crowd control abilities, like mesmerization. They have plenty of things to do like power siphoning and debuffing that they can do in the midst of a fight if there aren't enough additional monsters to require significant crowd control. Many of their abilities cause plenty of threat, so it's wise to use your hate reduction abilities as often as you can to avoid being splattered by an upset opponent. Spells like Discomforting Gaze causes mental DoT to a single target and drain power in an area of effect - very useful for intense extended fights in which you need every power point that you can get. Coercers don't do as much damage as dedicated offensive classes, so it's wise to focus on your crowd control as much as possible. As you improve, you'll get better at throwing out more damage while you keep track of your controlled creatures.
Enthrall both mesmerizes your target and makes it immune to AoE damage which allows you to use more of your area spells without worrying about breaking your target out of its trance. Dreadful Awe mesmerizes entire groups, but it's more mana intensive and of shorter duration than your single target spells.
   The Coercer class is not a damage dealer, but most useful in groups as they have main abilities such as crowd control, damage over time, buffs and charm. Coercers have a limited choice of armor. They can do very light armor, cloth as well as robes. This class of intellect can use weapons like 2 handed staff, single duel wield dagger, single handed dagger or wand. 
Coercers are an incredibly entertaining and challenging class to play in EQ2. Coercers have the ability to deal massive damage, perform crowd control by mezzing and charming opponents and have countless other skills that will set them apart from other players.
The Coercer is a challenging class to play, but it's quite fun to essentially take charge of an entire encounter through your impressive crowd control. The buffs and debuffs that you have are just icing on the cake for this enjoyable - but devious Mage.

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