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Choices for Enchanting for Both DPS and Tanking Part 2
Author:cartvip Date:7/9/2009 Source:http://www.cartvip.com
The fourth one is chest. For tanking, you are able to grab some quick and easy defense via the Greater Defense enchantment. DPS or tanks who don't need defense can grab Super Stats or if they have the gold to spare, the more powerful Stats.
The fifth one is clock. For a tank, titan-weave is a great place to pick up some defense rating. And also you can grab Agility or Armor if you defense rating feels solid enough. For DPS, the choices are pretty scarce if you are not a tailor. You may just want to go with Agility enchant for a bit of extra crit or go for Wisdom for the threat reduction.
The sixth one is bracer. For tanks, major stamina is amazing if you have the gold to spare. It is steep so if you can not afford it, you can probably get by with Greater Stats until you get more gold or some bracers worthy of Major Stamina. If you're desperate for a last few points of defense, you can track down a Burning Crusade era enchanter with the Major Defense enchant. For DPS, you'll want to track down Greater Assault or Striking, depending on how much gold you want to spare.
The seventh one is gloves. Tanks will probably want to go for Armsman. The Eternal Earths really aren't that hard to come by, especially if you're a miner and 2% threat and a bit of extra avoidance are hard to beat. If you're absolutely secure in your ability to keep threat, you can always grab Expertise to get closer to pushing parries and dodges off the table. For DPS, you can use Precision to fill some of your hit rating needs. If you're fine on hit rating, go for Greater Assault or the more powerful and still relatively affordable Crusher for the AP.
The eighth one is belt. There are no enchantments for belts per se but you should be sure to grab an Eternal Belt Buckle. It's perfect for, say, a Bold Scarlet Ruby if you're DPS or a Solid Sky Sapphire if you're a Tank.
The ninth one is legs. You'll need to seek out a leatherworker here. The epic leg armor used to be a clear choice but now that it requires Frozen Orbs, you may want to stick to the blue-quality stuff until you get Naxxramas level legs, depending on your cash flow. For Tanks, you'll want epic Frosthide Leg Armor or the cheaper Jormungar Leg Armor. Both provide plenty of stamina and some added agility for bonus avoidance. For DPS, you have the Icescale Leg Armor or the cheaper Nerubian Leg Armor.
The tenth one is boots. Tanks here have the ability to pick up a nice chunk of health with a Greater Vitality Fortitude enchant here. If you don't have Unholy Aura, you may want to consider Tuskarr's Vitality. A bit of extra speed can help in wrangling and positioning mobs more than you might expect. DPS can grab Icewalker here for a quick and easy hit rating boost. If you've hit 8% hit, you're better off going for the AP enchants. Greater Assault isn't too steep in price, but you can also get the Assault enchant for even cheaper.
As above-mentioned content, that is all about the best choices for enchanting for both DPS and Tanking. Enjoy this information as you like.
The fifth one is clock. For a tank, titan-weave is a great place to pick up some defense rating. And also you can grab Agility or Armor if you defense rating feels solid enough. For DPS, the choices are pretty scarce if you are not a tailor. You may just want to go with Agility enchant for a bit of extra crit or go for Wisdom for the threat reduction.
The sixth one is bracer. For tanks, major stamina is amazing if you have the gold to spare. It is steep so if you can not afford it, you can probably get by with Greater Stats until you get more gold or some bracers worthy of Major Stamina. If you're desperate for a last few points of defense, you can track down a Burning Crusade era enchanter with the Major Defense enchant. For DPS, you'll want to track down Greater Assault or Striking, depending on how much gold you want to spare.
The seventh one is gloves. Tanks will probably want to go for Armsman. The Eternal Earths really aren't that hard to come by, especially if you're a miner and 2% threat and a bit of extra avoidance are hard to beat. If you're absolutely secure in your ability to keep threat, you can always grab Expertise to get closer to pushing parries and dodges off the table. For DPS, you can use Precision to fill some of your hit rating needs. If you're fine on hit rating, go for Greater Assault or the more powerful and still relatively affordable Crusher for the AP.
The eighth one is belt. There are no enchantments for belts per se but you should be sure to grab an Eternal Belt Buckle. It's perfect for, say, a Bold Scarlet Ruby if you're DPS or a Solid Sky Sapphire if you're a Tank.
The ninth one is legs. You'll need to seek out a leatherworker here. The epic leg armor used to be a clear choice but now that it requires Frozen Orbs, you may want to stick to the blue-quality stuff until you get Naxxramas level legs, depending on your cash flow. For Tanks, you'll want epic Frosthide Leg Armor or the cheaper Jormungar Leg Armor. Both provide plenty of stamina and some added agility for bonus avoidance. For DPS, you have the Icescale Leg Armor or the cheaper Nerubian Leg Armor.
The tenth one is boots. Tanks here have the ability to pick up a nice chunk of health with a Greater Vitality Fortitude enchant here. If you don't have Unholy Aura, you may want to consider Tuskarr's Vitality. A bit of extra speed can help in wrangling and positioning mobs more than you might expect. DPS can grab Icewalker here for a quick and easy hit rating boost. If you've hit 8% hit, you're better off going for the AP enchants. Greater Assault isn't too steep in price, but you can also get the Assault enchant for even cheaper.
As above-mentioned content, that is all about the best choices for enchanting for both DPS and Tanking. Enjoy this information as you like.
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