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Rogue Class Guide
Author:admin Date:7/30/2009 Source:http://www.cartvip.com
Rogues in World of Warcraft are mainly designed to inflict massive amounts of damage in combat. They are a melee DPS class, meaning that they're designed to get into the thick of combat and deal out big chunks of damage to their foes. Rogues specialize in dealing out damage and are also extremely versatile in other abilities.
But the Rogue class is not best suited for everybody to play. You want to be active and in the thick of things, not hanging back. If you are playing a Rogue, you must enjoy melee combat. If you like being sneaky, getting the top on your enemies and laugh as they try to run as you tickle their spleen with your blades, then this class is for you. "Lone Wolf" type players are a perfect match for the Rogue. With a multitude of abilities such as Wow gold-stealth, the ability to use poisons, lockpicking and dual wielding weapons, the Rogue offers a lot game-play options to the player.
You can begin to choose talents from three different talent schools when starting at level 10. These three talent schools are Assassination, which emphasizes burst damage and finishing moves, Combat, which focuses on weapon DPS and Subtlety, fighting from the shadows. Each has its own strengths. For leveling purposes, the Combat tree is considered the must useful. However, you can respec your talents by paying some gold.
As above, the Rogue deals out lots of damage. People will fear you due to your ability to drop them quickly. The bad thing is that other players know this and they will try their best to kill you first. Once enemy players know you're there, you'll attract a lot of attention from them.
Rogues can utilize only one-handed swords, daggers, first weapons and one-handed maces in melee combat. You can utilize guns, bows, crossbows and throwing weapons as ranged weapons. Starting at level 10, you learn the ability to dual wield; that is, wielding two weapons at once in combat. Dual wielding is an essential ability, especially since you can't carry a shield; the negative side of dual wielding is that your hit percentage drops a bit and the damage for the off-hand weapon is reduced
However, talents can offset those negatives to some degree. As a Rogue, you'll have a good number of hit points and can take a few shots before dying. But you are restricted to cloth and leather armor. Leather armor is decent, but it doesn't protect like mail or plate. You're not totally squishy but a solid block of granite either. The greatest ability of the Rogue is stealth. With stealth, you can sneak up on opponents, which is a huge advantage. From stealth, you can launch a vicious attack, stun them, or inflict a lingering injury. The Rogue is great for playing solo due to their high damage output, ability to take some damage, and by using stealth to bypass tougher foes or to stun one opponent to reduce the number of active enemies that they have to face at one time.
If played smartly, Rogues are great at PvP. One on one, you're tough to beat. You can disrupt enemy spell-casters and reduce the armor of those pesky plate-wearing Warriors. In groups, you can attack from the flanks or rear; you can also use your stealth, which is your greatest asset. You can't survive being ganged up on. In raids and instances, your role is to inflict the most damage possible that you can without drawing aggro off the tanks in the group. You have several abilities like Feint and Vanish, to lessen your threat so your enemies will keep their attention away from you. Let the tanks keep the enemy focused on them while you stab the enemy unnoticed.
But the Rogue class is not best suited for everybody to play. You want to be active and in the thick of things, not hanging back. If you are playing a Rogue, you must enjoy melee combat. If you like being sneaky, getting the top on your enemies and laugh as they try to run as you tickle their spleen with your blades, then this class is for you. "Lone Wolf" type players are a perfect match for the Rogue. With a multitude of abilities such as Wow gold-stealth, the ability to use poisons, lockpicking and dual wielding weapons, the Rogue offers a lot game-play options to the player.
You can begin to choose talents from three different talent schools when starting at level 10. These three talent schools are Assassination, which emphasizes burst damage and finishing moves, Combat, which focuses on weapon DPS and Subtlety, fighting from the shadows. Each has its own strengths. For leveling purposes, the Combat tree is considered the must useful. However, you can respec your talents by paying some gold.
As above, the Rogue deals out lots of damage. People will fear you due to your ability to drop them quickly. The bad thing is that other players know this and they will try their best to kill you first. Once enemy players know you're there, you'll attract a lot of attention from them.
Rogues can utilize only one-handed swords, daggers, first weapons and one-handed maces in melee combat. You can utilize guns, bows, crossbows and throwing weapons as ranged weapons. Starting at level 10, you learn the ability to dual wield; that is, wielding two weapons at once in combat. Dual wielding is an essential ability, especially since you can't carry a shield; the negative side of dual wielding is that your hit percentage drops a bit and the damage for the off-hand weapon is reduced
However, talents can offset those negatives to some degree. As a Rogue, you'll have a good number of hit points and can take a few shots before dying. But you are restricted to cloth and leather armor. Leather armor is decent, but it doesn't protect like mail or plate. You're not totally squishy but a solid block of granite either. The greatest ability of the Rogue is stealth. With stealth, you can sneak up on opponents, which is a huge advantage. From stealth, you can launch a vicious attack, stun them, or inflict a lingering injury. The Rogue is great for playing solo due to their high damage output, ability to take some damage, and by using stealth to bypass tougher foes or to stun one opponent to reduce the number of active enemies that they have to face at one time.
If played smartly, Rogues are great at PvP. One on one, you're tough to beat. You can disrupt enemy spell-casters and reduce the armor of those pesky plate-wearing Warriors. In groups, you can attack from the flanks or rear; you can also use your stealth, which is your greatest asset. You can't survive being ganged up on. In raids and instances, your role is to inflict the most damage possible that you can without drawing aggro off the tanks in the group. You have several abilities like Feint and Vanish, to lessen your threat so your enemies will keep their attention away from you. Let the tanks keep the enemy focused on them while you stab the enemy unnoticed.
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